Wednesday, March 28, 2012

Final Character Colours

Here are the final colours for all the characters (minus the painter who hasn't been drawn into a scene yet) that we're using for colouring.  Scene 06 is completely animated and now in the colouring stages so we shall have updates on here soon.  It's looking really good!  So chuffed with how everything's turning out.


More soon!

x L

Friday, March 23, 2012

Scene 06 Updated

Thanks to everyone who got back to me about scene 06! I took all the comments on board and have spent the last couple days fixing and finalising the scene. It looks great now, and I've passed it onto Erin for clean-up.

Here's the scene with the new dog and ball layers:

Scene 06 Final Dog & Ball from Lynne M. Laurenson on Vimeo.


I fixed the slide on the Dog's feet which itself re-timed the run, so now the whole thing happens a lot faster, which a lot of people felt should happen.  Because of this I then had to re-time the ball as the Dog began to overtake it.  I then re-drew the Dog Walker (who I've affectionately renamed Doug Walker after my dear friend, Doug Walker) to match the new frames, and altogether they look like this:

Scene 06 Final Dog, Ball & Walker from Lynne M. Laurenson on Vimeo.


Finally, I added in the Girl layer to see how everything looks so far, and it looks AWESOME!  The new timing of the Dog, etc, couldn't have worked out better!  Very chuffed with how it's all looking now:

Scene 06 Final Girl, Dog, Ball & Walker from Lynne M. Laurenson on Vimeo.


Let me know what you think!

x L

Scene 03 Bear & Ball

Just a couple of short, finalised layers from the wonderful (read: bane of my life) scene 03, the girl on the see-saw scene. The first is the tumble of the teddy bear as it falls off the see-saw:


The second is the ball which slams into the back of the Girl's head:

I love animating these short wee layers, they make you feel like you're getting a lot done and ticking a lot of boxes.  I drew myself up a more precise list of What Needs To Get Done, which looks a little like this:


The lack of ticked boxes scares me.  Wish us luck.  5 weeks to go.

x L

Monday, March 19, 2012

Scene 06 Dogwalker Layer

Been having so many problems with the Dog Walker character in Scene 06 and would very much like some advice on the matter, if that's alright? All that I need to happen is have the Dog run by dragging his poor owner behind him, but I cannot for the life of my get it animated to look right. Something's off, but I don't know what. WHAT IS IT? It's a very quick scene, the whole thing is over in a second, but it feels slow. Why is that? If anyone can give me some pointers that would be DOSS, many thanks in advance!


x L

Little Boy Coloured

Here's the final colouring for the little Boy in our film! There's not much difference between the reds, they're very subtle... BUT it still took me ALL of last night and this morning to finalise though. Getting too pernickety for my own good. Gonna get his wee face added to my portfolio section soon too, which you should totally look at cause it's starting to look awesome!


Got our first scene coloured this weekend too, many thanks to my colouring assistant/flatmate Jenny for sorting that out for my today whilst I was at work!  Will get it to our comper Bambi tomorrow and should HOPEFULLY have our first scene FINALISED!!!  WOOO!

The end is in sight people!

x L

Friday, March 16, 2012

Scene 06 Girl, Dog and Ball Line Test

The wonderful Tara Vaughan-Smith has been kind enough to let us borrow her awesome creature animation skills for the Dog in our film!  Yesterday I stolez the layer she's been working on for scene 06, cleaned it up and added it to the line test along with the Girl and the bouncing ball.  Here's how it's looking with the original background:


Here's the same line test, but this time with a more basic background so that you may see the action of the characters a little more clearly:
To make sure the scene isn't too busy, we're thinking about extending the Little Girl's pause as she looks in the bush until the dog has run off the screen.  This way the Girl gets our full attention, because right now, it's difficult to know where to look with both actions happening simultaneously.  The pace of the Dog's run cycle was taken straight from the animatic, which was quite roughly done.  We're starting to think it may be too quick, considering the dog will be dragging a full grown man behind him as he chases the ball.  This line test shows the dog at his original speed (played at 25 fps):


Scene 06 Dog Layer Final Inbetweens 25 FPS from Lynne M. Laurenson on Vimeo.

I've slowed down the following line test of the dog to 16fps for comparison:


Scene 06 Dog Layer Final Inbetweens 16 FPS from Lynne M. Laurenson on Vimeo.

Feedback for this would be awesome if you have a few minutes to spare!  Any comments are always welcome.  Just need to complete the debris and Dog Walker layers and this scene will be finished.  BOOM!

x L

Saturday, March 10, 2012

Scene 3.5 Keys

Here are the keys for a sneaky little scene we've added in last minute, right smack in the middle of Scene 03.  It was suggested by the Independent Examiner for our course, Paul Wells (yes, THE PAUL WELLS :D), and seconded by our own wonderful mentor Wayne Thomas.  It's basically just a tiny three second close up of the Little Girl sad and lonely on her seesaw.  We have the wonderful Sarah Rettie doing the in-betweens as we speak!  

Here it is:



:D x L

Tuesday, March 6, 2012

Scene 06 Girl Layer Inbetweened

Here are the wonderful Erin Thomson's (THANKS LOVE!) inbetweens for Scene 06 (Girl goes over to bush to confront Boy).  She didn't have access to the layout (I stolez it) to line test it altogether, so you will have to imagine the Girl raking through a pink-stained bush in order to get to the Boy.  There's one frame at the very beginning which is off slightly, but I have a feeling it was my keys and not Erin's inbetweens.  It will get fixed.

EDIT:  I've gone and uploaded a new line test of this scene without moving holds and added in the background.  I felt like the moving holds were causing too much of a boil effect on the line test so they had to go.  I have also fixed the jump at the beginning, so these are the final, final inbetweens:


x L